This is a little demo of Cyborg, Emotions, Control.

In Cyborg, Emotions, Control, the player experiences the story from the perspective of a 23-year-old junior marketing analyst who has owned an emotional modulator since she was 10. However, the device malfunctioned and she started to experience, unprecedentedly, uncontrollable emotional ups and downs. The player gradually uncovers the story of the protagonist, including her lifestyle, relationship with her parents and relationship with her emotional modulator. 

In the end, the player needs to make a decision to give up the modulator or replace it with a new model. Do you choose agency over your own emotions with unknown consequences? Or do you wish to keep the perks of staying calm and blissful with the implant of a cybernetic device?

StatusIn development
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorAlex Yixuan Xu
GenreInteractive Fiction

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